AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Oceania, Q3 2025
Explore the performance trends of the top slime games on Android in Oceania during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the slime game category on the Android platform in Oceania displayed intriguing trends across the top five applications. Here's a closer look at their performance metrics based on data from Sensor Tower.
Super Slime Simulator: DIY Art from Dramaton showed a varied performance. Weekly revenue peaked at $41 in mid-August, while downloads fluctuated, reaching a low of 852 in mid-September before rebounding to 2.3K at the end of the month. Active users saw a decline from 7K in early July to around 1.6K by the end of September.
Bruno – My Talking Slime Pet, also by Dramaton, experienced a resurgence in weekly revenue, starting at $47 and closing the quarter with $58. Downloads spiked to 1.5K in late September, with active users growing steadily to 26.1K by the quarter's end.
DIY Slime Simulator ASMR Art, published by Questzy, maintained consistent weekly downloads, peaking at 521 towards the end of September. Active users remained stable around the 4.5K mark throughout the quarter.
Pixeland OU’s My Talking Slimy - Slime Buddy saw weekly revenue fluctuate, starting at $811 and ending at $907. Downloads rose from 408 in late June to 658 by the end of September, with active users increasing to 3.5K.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. had a moderate performance with revenue peaking at $67 in mid-July. Downloads showed an upward trend, ending at 354, while active users remained relatively stable around 15K.
These insights offer a snapshot of the dynamic slime gaming landscape in Oceania. For more detailed analytics and trends, visit Sensor Tower.